An ecosystem comprising both digital and physical touchpoints allows the experience to be accessible both on-site and remotely. Virtuelizer consists of an interactive installation simulating the creation of an artifact based on real-time purchases made from urban manufacturers of a selected city, an interface for its deciphering, and a web platform to navigate through past simulations. The physical exhibit involves sound, generated by the falling of selected materials into the cavity of a mold. Sound plays a prominent role, providing the installation with an evocative hue. In addition to sound, the accumulation of materials generated by the dataset creates a pattern of two different materials, adding an unpredictable aesthetic to the artifact.
From a user experience perspective, the ecosystem provides diverse layers of engagement.Users can participate indirectly by making a purchase from an urban manufacturer or casually encountering the exhibit. For those seeking deeper insights, the repository provides a platform to explore an archive of past simulations. This allows users to delve into the guiding values of each selected manufacturer. The three touchpoints are intentionally designed to be essential and easily navigable, offering a seamless journey through the ecosystem. The coherence among these touchpoints serves a pivotal role, ensuring users grasp the intricate interconnectedness of all elements, fostering a holistic understanding of the system.
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